
These lyrics could also be uploaded online and sent to other players. There is also a mode where you can write your own lyrics, continuing the first game's "endless stages" gimmick. The songs are heavily rhythm-based raps, and the player must time the application of the fude to the washi during lyrics and to the suzuri during breaks. The player must press up on the joystick to get Mojibri to dip his fude in the suzuri and then down to get Mojibri to write the kana as he sings it. In each level, Mojibri walks around a circle of clouds as rap lyrics written in kana pass underneath. In Mojib-Ribbon, the player plays the part of Mojibri (モジブリ Mojiburi) (a name similar to that of Vibri from Vib-Ribbon), a character drawn in the sumi-e style who wishes to become a famous rapper (similar to PaRappa the Rapper) and to find the truest rap of them all. The speech synthesis library "FLUET" is used and is developed by NTT Cyberspace Laboratories. Mojib-Ribbon was built off of the voice synthesis middleware "Hipervoice" development kit for the PlayStation 2 created by NTT IT. The game's art-style is centered on traditional sumi-e and Japanese kana calligraphy. This has led to claims that the game is incomprehensible to non-Japanese audiences, however the simplicity of gameplay have allowed numerous import gamers (typically also fans of Masaya Matsuura's oeuvre) to enjoy the game as well, and guides exist online regarding menu navigation instructions for non-Japanese speakers. As such, the music employed in the game is heavily lyrics-oriented rap music. Whereas in Vib-Ribbon the gameplay centered on the player's interaction with the melody of the song being played, in Mojib-Ribbon the gameplay centers on the player's interaction with the lyrics.

Seiko Ito, a famous Japanese rapper, was chosen to write the lyrics and the story to the game.

The releases are comparable to the releases of the earlier PaRappa series (also a Matsuura series) where the original was followed by a pseudo-sequel and then a direct sequel a few years later. A direct sequel called Vib-Ripple was released in 2004.

Music Mojib-Ribbon (モジブリボン Mojiburibon) is a music video game created by Masaya Matsuura as a spinoff of his 1999 music game, Vib-Ribbon, which was released for PlayStation.
